Join CriticalMass in its very first Author Interview conducted by the only other contributing author of the site, Zen. Read along as Tuk dodges, deflects, and otherwise tries to generally avoid the harder hitting questions at-hand simply because they showcase his own shortcomings as he is, in fact, a terrible human-being.
I’ve known Tuk since the summer of 2007. We met while playing World of Warcraft when I was recruited into his guild to raid SSC/TK. I should say that I have never physically met Tuk, but that hasn’t stopped us from being friends and playing all kinds of video games together. Throughout the years I have come to appreciate him as a person and I definitely have a great deal of respect for him. When he asked me if I wanted to start writing with him, I made sure to take him up on his offer. Now for the fun part and all the intimate questions.
What made you want to start writing?
I have always done some form or variation of creative writing ever since I was in grade school and stuff. I honestly never really had any practical use for it online outside of writing scathing/long winded forum posts in the various guilds I’ve been a part of. As per this blog, it was just a way to vent my frustrations and let another consumer/fan’s voice be heard by peers to know they aren’t the only ones feeling a certain way.
Where were you born and raised? Are you actually a legal citizen?
Texas, I won’t disclose the city/town because well yeah – I own a gun and everything, just don’t want the crazies to come looking for me. Yes I am, in fact, a legal citizen of the U S of A even though others would dispute that due to my half-mexican heritage.
Why focus on video games?
I’m passionate about them, not only is it my favorite hobby and past-time but to me it’s almost a way of life. It sounds really nerdy but I honestly enjoy everything related to the gaming world.
What is with the choice in name? (both the site and nickname, why Tuk)
I’m gonna steal a portion of the Critical Mass wiki page because yeah, I do that kind of shit – Critical mass and the theories behind it help us to understand aspects of humans as they act and interact in a larger social setting. Certain theories, such as Mancur Olson‘s Logic of Collective Action or Garrett Hardin‘s Tragedy of the Commons work to help us understand why humans do or adopt certain things which are beneficial to them, or, more importantly, why they do not. Much of this reasoning has to do with individual interests trumping that which is best for the collective whole, which may not be obvious at the time. Also, Diffusion of Innovations – is a theory that seeks to explain how, why, and at what rate new ideas and technology spread through cultures. Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system.
It’s nerdy, possibly convoluted, but essentially that’s the best that I can explain the origins/reasons of the site name. As per my tag or nickname – it was a shortened version of my WoW character’s name (Tukky, which in itself was a nickname of a previous name!) and I pretty much went by that name online for the past 7+ years. If anyone were to call me Tuk in person I would probably respond without even realizing it.
What are your favorite types of games? Why?
I typically flock to the majority of RPGs(ARPGs) and Shooters on the market, while having a guilty pleasure in TRPGs and SRPGs. I’ll typically play anything unless it’s space-based, flying/racing, or some sort of weird ass tower defense game. I’m also fairly picky with my MMOs as well. As per the why, I’ve always enjoyed the stimulation that most RPGs provide by immersion in the story and various mechanics they employed. I like to be fairly competitive so shooters have always appealed to me in that regard because you’re either competing at an individual level or on a team level.
What are some of your favorite games?
Hmm… that’s a tough question. Old School – the Shining Force Series, most of the Final Fantasy Series; including Tactics(Ogre Tactics yess!). Tecmo Super Bowl on NES and SNES, the Super Bomberman Series, and the TMNT games. PC – I really enjoyed Quake, Quake 2, Half-Life (including the majority of its old mods), Rainbow Six (Rogue Spear). Diablo, Diablo 2, and more than likely upon release will be Diablo 3. The Age of Empires Series, and Gangsters: Organized Crime. This list could just go on and on.. and I’ve probably left some out that needed a mention as well.
What games are you most looking forward to?
Diablo 3, Guild Wars 2, Borderlands 2, Project Titan when it gets released in 2028. A few others that probably need mentioning as well and I just can’t remember at the moment.
What are your hopes and dreams?
I hope one day that gaming companies stop giving a shit about cutting corners just to increase their short-term profit, quit screwing their customers, and instead try to build a legacy of creating multiple, fun, long-lasting games that earn them a devoted and awesome fanbase. I also dream of that day too, for that matter. Outside of the gaming world, it’s probably to settle down and start a family, mostly because I think I’d make an awesome father – I’m kind of nearing that age I suppose, /shrug.
What do you think are currently the biggest problems with the games industry?
I slightly touched on that in the previous question I suppose. But here goes… the overall shadiness of some companies is already adding to the apprehension of people to just throw their money at companies for their products (even ones they trust). Bad business practices are ultimately the cause of lowered quality and revenue in almost every area of business. Quantity will never beat quality when we have the choice of whether or not to buy your shitty product. Sure, there are plenty of people who will blindly throw cash at the companies and keep them afloat, but in the end – the company that will outshine many others is the one created by gamers, for gamers. It’s been proven, if you make a quality product it will sell itself, and word of mouth is probably the greatest form of advertisement and deterrence in today’s age of social-networking.
How full of yourself are you?
On a scale of 1 to Douchebag, I clock in at a maxed out 11. Naaaah, I love self-deprecating humor, and generally try to make myself the butt-end of most, if not, all jokes. I don’t take myself seriously at all and nobody else should either really. I have always lived by the rule of “If we can’t laugh at ourselves we have no right to laugh at anyone else”, and I try to stick to that everywhere.
Bonus: Pick a number from 1 – 999.
34 Walter Payton ftw.